GaussMathematics

ILLUSTRATIVE SAMPLE

A synchronized world record you can inspect.

This is an illustrative GaussMathematics sample built to demonstrate data structure and validation. It does not contain customer data.

Illustrative synchronized sample. Frame 1000, tick 0, action move.x, player 1.50, 1.00, event none, phase navigate.

Sample world loads when visible.

GM-SAMPLE-001

frame: 1000

tick: 0

timestamp: T+0.00s

action: move.x

player: 1.50, 1.00

velocity: 1.0, 0.0

camera: yaw -0.29

event: none

task: navigate

progress: 0.00

outcome: running

replay: false

Toggle data layers

Observation

{ "frame_id": 128, "view": "main", "resolution": [960, 540] }

Action

{ "tick": 128, "move": [0.8, 0.0], "interact": false }

State

{ "player": { "x": 4.2, "z": 1.1 }, "goal_collected": false }

Camera

{ "yaw": -0.4, "pitch": -0.18, "attached_to": "player" }

Events

{ "tick": 164, "type": "interaction", "target": "goal" }

Assets

{ "asset_id": "gm-sample-goal", "tier": "interactive", "runtime": "illustrative-svg" }

Provenance

{ "record": "GM-SAMPLE-001", "source": "illustrative", "customer_data": false }

QA

{ "alignment": "pass", "reset": "pass", "contracts": "3/3" }

Procedural geometry only. No third-party game IP. Schema preview is illustrative.

What this sample shows

The world above is an original, lightweight illustration: an agent navigates a small grid, avoids an obstacle, collects a marker, then resets. The inspector is the point — frame, tick, timestamp, action, pose, camera, events, task phase, and replay state stay on one clock. It is not a customer capture and not a product benchmark score.

Schema preview

Layer previews under the demo are example JSON for observation, action, state, camera, events, assets, provenance, and QA. This round does not include a downloadable archive. A delivery package would add a README and sample license; it would not include secrets, local paths, or unauthorized assets.

Related programs

Engine-native capture lives on Game Data for World Models. Executable evaluation lives on Executable 3D Worlds. Asset records live on Virtual Assets for AI.

Scope a pilot around this record structure.

Use the sample as a conversation about clocks, contracts, and provenance — then adapt fields to the environment you can authorize.