Virtual World Data
Structured training and evaluation data from customer-authorized game environments, licensed 3D worlds, virtual assets, simulations, and controllable interactive environments.
For teams that need spatially structured worlds, gameplay trajectories, state access, controllable scenarios, and repeatable evaluation data.
Engine-Native World Model Data
Synchronized video, actions, camera, telemetry, events, and world state captured directly from customer-authorized game and simulation environments.
Delivered as:
frame-aligned records · action-state trajectories · camera paths · event logs · replayable episodes
For: video world models · action-conditioned generation · spatial intelligence · post-training and evaluation
Executable 3D Environments for AI Agents
Playable browser-native worlds with source code, licensed virtual assets, runtime-state interfaces, behavioral contracts, and repeatable evaluation.
Delivered as:
Three.js environments · GLB assets · state schemas · benchmark tasks · interaction traces
For: coding agents · game-generation models · multimodal agents · executable world evaluation